Swapnil NareTechnical Artist
I design environments, technical workflows, and artist tools for games, simulation, and VFX with a focus on clarity, performance, and polished presentation.
4+
Years across simulation, VFX, and technical production.
10+
Portfolio projects spanning environments, tools, and assets.
3D + Tools
Visual problem solving supported by automation and engine thinking.
Tools
Skills
Technologies

Production Work
Professional Projects
Projects
Personal Projects
Click any project to view full details and media
About Me
Professional technical artist with production expertise.
I'm a production-minded technical artist specializing in real-time graphics, environment art, and VFX pipeline development. With experience on major feature films including Marvel's Ant-Man and Apple TV+'s Monarch: Legacy of Monsters, I deliver clean, efficient assets and workflows that meet the highest industry standards.
My expertise spans the complete production pipeline - from hard-surface modeling and environment composition to advanced material creation and lighting optimization. I excel at creating dependable technical workflows that enhance team productivity while maintaining exceptional visual quality for both real-time and cinematic applications.
I'm passionate about solving complex technical challenges and building tools that empower artists to work more efficiently. Whether developing custom scripts, optimizing rendering pipelines, or creating production-ready assets, I focus on delivering polished, professional results that exceed expectations and drive project success.
Skills
Core tools and workflows.
Experience
Real-time simulation, VFX production, and technical art delivery.
A concise view of relevant production experience.
3D Environment Artist
Period
Dec 2023 - Present
Role
Engineering Support Associate
Company
SOGECLAIR
Real-Time Simulation Environment Projects • Created simulation environments for bus and train training using Blender and UNIGINE • Designed and modeled buildings, roads, foliage, and props • Applied high-quality textures with Photoshop for consistent visuals • Optimized scenes with LODs and light baking for performance and realism • Developed add-ons for Blender and UNIGINE to streamline workflows • Used Geometry Nodes for procedural and scalable assets • Optimized assets for real-time rendering with reduced poly counts and improved UV layouts • Implemented PBR workflows for realistic materials • Resolved pipeline issues for seamless collaboration • Designed asset pipelines with automated versioning and management tools
Asset Artist
Period
May 2022 - May 2023
Role
Artist - Asset
Company
MPC
Notable Projects • Ant-Man and the Wasp: Quantumania - Contributed as a Prop and Environment Artist - Focused on high-quality asset creation and optimization for VFX pipelines • An Atlas Netflix Film - Served as a Technical Artist - Specialized in pipeline automation and asset optimization - Ensured seamless integration between DCC tools and rendering engines • Monarch: Legacy of Monsters - Worked as an Environment Artist and Technical Artist - Combined artistic skills with technical expertise to create detailed environments - Streamlined workflows for efficient production Key Technical Artist Contributions • Developed custom Python scripts to automate repetitive tasks and enhance pipeline efficiency • Debugged and resolved technical issues related to material setups, asset imports/exports, and rendering pipelines • Collaborated closely with developers and artists to bridge the gap between art and technology, ensuring smooth production workflows
3D Artist
Period
Jan 2020 - Mar 2022
Role
3D Artist
Company
BOP Consultancy and Services
• Created architectural visualizations and product designs for client presentations • Optimized 3D models for real-time applications and marketing materials • Developed efficient workflows for asset creation and management • Collaborated with design teams to meet project requirements and deadlines
3D Artist
Period
Jun 2019 - Oct 2019
Role
3D Artist
Company
XECO
• Assisted in troubleshooting 3D modeling issues efficiently and promptly • Developed detailed 3D models based on conceptual sketches and specifications • Organized storyboards to visualize scenes and design realistic graphics for movies and animated visuals • Contributed to the project Aychu (a TV series that got stalled) • Specialized in real-time applications and interactive experiences • Implemented efficient asset creation pipelines




