Technical Artist Portfolio
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AAA-style Technical Art • Real-Time Graphics • VFX Pipeline Thinking

Swapnil NareTechnical Artist

I design environments, technical workflows, and artist tools for games, simulation, and VFX with a focus on clarity, performance, and polished presentation.

4+

Years across simulation, VFX, and technical production.

10+

Portfolio projects spanning environments, tools, and assets.

3D + Tools

Visual problem solving supported by automation and engine thinking.

Tools

BlenderUnreal EngineUnityUNIGINE

Skills

ShadersTechnical ArtPipeline ToolsOptimizationProcedural Workflows

Technologies

GLSLHLSLPython ToolsReal-Time Rendering
Swapnil Nare portrait

About Me

Professional technical artist with production expertise.

I'm a production-minded technical artist specializing in real-time graphics, environment art, and VFX pipeline development. With experience on major feature films including Marvel's Ant-Man and Apple TV+'s Monarch: Legacy of Monsters, I deliver clean, efficient assets and workflows that meet the highest industry standards.

My expertise spans the complete production pipeline - from hard-surface modeling and environment composition to advanced material creation and lighting optimization. I excel at creating dependable technical workflows that enhance team productivity while maintaining exceptional visual quality for both real-time and cinematic applications.

I'm passionate about solving complex technical challenges and building tools that empower artists to work more efficiently. Whether developing custom scripts, optimizing rendering pipelines, or creating production-ready assets, I focus on delivering polished, professional results that exceed expectations and drive project success.

Skills

Core tools and workflows.

BlenderUnreal EngineTechnical ArtPython ToolsShadersOptimization

Experience

Real-time simulation, VFX production, and technical art delivery.

A concise view of relevant production experience.

Professional Experience

3D Environment Artist

Period

Dec 2023 - Present

Role

Engineering Support Associate

Company

SOGECLAIR

Real-Time Simulation Environment Projects • Created simulation environments for bus and train training using Blender and UNIGINE • Designed and modeled buildings, roads, foliage, and props • Applied high-quality textures with Photoshop for consistent visuals • Optimized scenes with LODs and light baking for performance and realism • Developed add-ons for Blender and UNIGINE to streamline workflows • Used Geometry Nodes for procedural and scalable assets • Optimized assets for real-time rendering with reduced poly counts and improved UV layouts • Implemented PBR workflows for realistic materials • Resolved pipeline issues for seamless collaboration • Designed asset pipelines with automated versioning and management tools

Professional Experience

Asset Artist

Period

May 2022 - May 2023

Role

Artist - Asset

Company

MPC

Notable Projects • Ant-Man and the Wasp: Quantumania - Contributed as a Prop and Environment Artist - Focused on high-quality asset creation and optimization for VFX pipelines • An Atlas Netflix Film - Served as a Technical Artist - Specialized in pipeline automation and asset optimization - Ensured seamless integration between DCC tools and rendering engines • Monarch: Legacy of Monsters - Worked as an Environment Artist and Technical Artist - Combined artistic skills with technical expertise to create detailed environments - Streamlined workflows for efficient production Key Technical Artist Contributions • Developed custom Python scripts to automate repetitive tasks and enhance pipeline efficiency • Debugged and resolved technical issues related to material setups, asset imports/exports, and rendering pipelines • Collaborated closely with developers and artists to bridge the gap between art and technology, ensuring smooth production workflows

Professional Experience

3D Artist

Period

Jan 2020 - Mar 2022

Role

3D Artist

Company

BOP Consultancy and Services

• Created architectural visualizations and product designs for client presentations • Optimized 3D models for real-time applications and marketing materials • Developed efficient workflows for asset creation and management • Collaborated with design teams to meet project requirements and deadlines

Professional Experience

3D Artist

Period

Jun 2019 - Oct 2019

Role

3D Artist

Company

XECO

• Assisted in troubleshooting 3D modeling issues efficiently and promptly • Developed detailed 3D models based on conceptual sketches and specifications • Organized storyboards to visualize scenes and design realistic graphics for movies and animated visuals • Contributed to the project Aychu (a TV series that got stalled) • Specialized in real-time applications and interactive experiences • Implemented efficient asset creation pipelines

Contact

Open to technical art opportunities.

Email or connect on LinkedIn for full-time, freelance, or collaboration work.